Planning tool
Understanding the five-year cost of VR.
Compare hardware, teacher supervision, and IT time using the supplied five-year cost calculator.
Why total cost matters
Headset price is only one part of the equation.
You buy a printer for your school. It is complicated, so you also need a facilitator. To understand the true cost, you need to look at the price of the printer, ink costs, and the cost of a facilitator. If you don’t, you have no understanding of the true cost. This is the reality of school administration.
Using a gaming 6 DoF device significantly increases the personnel time. A champion teacher, who spends hundreds of hours forcing a consumer product into education, must be accounted for. So, too, IT staff burdened with moving content, setting up 3rd party MDM software, updates, and so on.
Full calculator
5-Year VR Cost Calculator
Hardware, teacher supervision, and IT time over five years using your assumptions.
Inputs
Gaming: enter your programme's total IT hours per year.
For this country, IT time is costed at $46.50/hr, which is 75% of the selected teacher rate.
Built-in assumptions
- Five-year time horizon, 15-minute learning blocks, and 4,320 blocks per device each year.
- Gaming use is modelled at one teacher supervising two devices.
- Class Lab use is modelled at one teacher for 30 students, with teacher time shared at 1/30 and 180 IT hours each year.
- SVR modelled teacher and IT labour costs are $0. IT cost is 75% of the selected teacher rate.
Results (5 years)
Teacher rate: $62.00/hr · IT rate: $46.50/hr
Want to understand more about costs?